New "Biofeedback Controller"

A new Arduino-based sensor device has been unveiled by Advancer Technologies this past week.  The "USB biodfeedback joystick" takes the game-inputs of a traditional controller and maps them to the flexing of the user's biceps and/or forearms through basic EMG sensors.  Watch gameplay video below (or see it on the company's release page, along with link for building your own biofeedback joystick).

We here at MP have previously discussed physiogaming and the use of biofeedback mechanisms for creating custom game experiences.  Granted, our discussion has focused on how game environments, challenges, and difficulties may be dynamically adjusted based on preconscious bodily behavior (heart rate, skin conductance, and facial EMG), whereas the new device relies on intentional EMG muscle input.  Nonetheless, the new USB-based "joystick" represents an innovative step forward in mainstreaming player-game cybernetic systems.


New "Biofeedback Controller" by Jim Cummings, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

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