Better, Stronger, Faster: How Games Will Change Wh...

on Jul 27, 2011
For a few years now I’ve been interested in the idea of cybernetic systems – that is, systems of information communication and control that typically include a human controller, a machine enhancement, and regulatory feedback between the two....

Explicating gamification: Reflections on CHI 2011...

on May 14, 2011
Last week I had a great time participating in the Gamification workshop at the 2011 annual CHI Conference. After having some time to digest, I wanted to post a quick summary of the experience and some thoughts on where it appears the conversation...

Know Thyself... And Then What?: Using Games to Pr...

on Jan 15, 2011
We’re hardly two weeks into 2011 and, undoubtedly, many of us are already struggling to maintain a hold on our New Year’s resolutions.Every year we make new promises to ourselves to take X in moderation or to do Y more often. But it seems we...

Another look at Zynga

on Dec 14, 2010
Travis's recent post on games taking advantage of evolutionary psychology reminded me of a conversation he and I had a few weeks ago. I had recently read this short article in Wired Magazine, and it brought up some interesting questions I'd like to...

On the Power of Gamification

on Dec 7, 2010
Gamification is the word on the lips (or keyboarding fingers) of all those making, playing, leveraging, and studying games this year (thanks, in no small part, to a series of presentations that academic-designer Jesse Schell has given in the last 12...