GDC Online - A conversation with Damion Schubert

on Oct 20, 2011
Damion Schubert, Principle Lead Systems Designer of Bioware's upcoming Star Wars: The Old Republic, gave a great talk Tuesday titled "Double coding: Making Online Games for Both the Casual and the Hardcore". In it he stressed the importance of...

GDC Wednesday: Neurosky's EEG controller.

on Mar 8, 2011
On Wednesday I had the privilege to be a guest at the Neurosky booth on the GDC expo floor. Neurosky is a hardware company that is preparing to release a single dry sensor EEG (electroencephalograph) peripheral called the Mindwave. The Mindwave will...

GDC Tuesday: Playdom on Behavioral Economics in Ga...

on Mar 4, 2011
Tuesday morning featured a talk from Disney-Playdom about the use of behavioral economics in games. The presenters were Dave Botkin, VP of Business Intelligence at Playdom and Dr. Elena Rykhlevskaia. I spoke a little about this talk in my early...

GDC Monday: Raph Koster – 40 Social Mechanics for ...

on Mar 3, 2011
I realize that I am a day or two behind with my coverage, but I want to provide some real though on the implications of what is going on here so hopefully you all don't mind waiting a little while for me to, at least attempt to, generate some...