Video games, violence, and common sense

on Apr 2, 2013
Media violence research waxes and wanes like many other research topics. Focusing events train the collective gaze of the world on single point. When Facebook changes how it shares our information, we discuss our tenuous grip on privacy. When...

How to Reduce Antisocial Behavior

on Nov 2, 2012
Recently Bungie (Halo 4)  and NCsoft (Guild wars 2) have both taken a very aggressive stance on antisocial behavior in chat channels. Both companies have begun to ban players who use hate speech. Now, as far as I can tell banning such behavior can...

Gee, what a future: A response to James Gee’s talk...

on Apr 16, 2012
A more detailed summary of James Gee's lecture can be found in the companion piece titled: Problems in education, as solved by James Paul Gee As a student, it’s incredibly distressing to hear James Gee speak about the future of the traditional...

Problems in education, as solved by James Paul Gee

on Apr 16, 2012
A few weeks ago, James Gee visited Indiana University and gave a talk on the foundering education system—with its failing standards and increasing disjointedness with most society—and proposed deferring to the natural state of knowledge in this...

Using Psychophysiology in Games & Lunch with M...

on Mar 25, 2011
While I was at GDC I had the opportunity to attend and talk by, and have lunch with, Valve Software’s Mike Ambinder. What became apparent from our conversation is that Valve and Mike are particularly interested in the application of...