Pay-to-trade

on Jun 6, 2013
With increasing frequency, developers are restricting what can be traded inside of new games. This is especially true given the rate at which social and mobile games  are being released, but it is a trend that has crept into the more hardcore...

Death and Taxes

on Oct 3, 2012
Two things you can't escape, even in a fantasy world.  But more on death some other time. For now, let's talk markets and taxes. Guild Wars 2 is a month out of the gate and presents players with a trading system that represents a major shift from...

The effect of social networks on RMT

on Aug 29, 2012
Back in January 2012, this paper was published in the journal Information Systems Frontiers. The authors explore several hypotheses of real-life demand for virtual goods, one of which I thought was worth a blog entry, all of which are worth reading...

Virtual Economies: Is less information better?

on Jun 26, 2012
In the first of his promised weekly reports, Yanis Varoufakis, Valve’s new economist-in-residence, released his first analysis of a Valve game economy on Friday. In his inaugural post, Mr. Varoufakis analyzes the persistent opportunities for...

Sanctioned RMT in WoW - Blizzard's new vanity pets

on Oct 10, 2011
This just in from Blizzard: Players will soon be able to purchase a Bind on Equip companion pet for $10. In the FAQ, the company specifically states that [W]e’re ok with it if some players choose to use the Guardian Cub as a safe and secure way to...