How much choice do players really want?

on Nov 8, 2010
In his last post Matt discussed how players may modify different UI components so as to deal with the slew of motivationally relevant elements they encounter during complex and dynamic gameplay. This personalization of one’s interface allows the...

UI Modification, Cognitive Overload and Game Play

on Oct 29, 2010
Welcome to the first Motivate.Play blog entry! Our plan is to post new content at a rate of about one entry per week. I’ve been lucky enough to be chosen to lead off, and so today I thought I’d write a think piece that may better explain the...