Video games as choice environments.

on Nov 14, 2010
For starters, click here to take a look at an image I stumbled upon a few days ago. Okay, got it? Good. At first glance I got a quick chuckle out of this and moved on to more pressing avenues of procrastination, but it hit me a bit later that this...

How much choice do players really want?

on Nov 8, 2010
In his last post Matt discussed how players may modify different UI components so as to deal with the slew of motivationally relevant elements they encounter during complex and dynamic gameplay. This personalization of one’s interface allows the...