Better, Stronger, Faster: How Games Will Change Wh...

on Jul 27, 2011
For a few years now I’ve been interested in the idea of cybernetic systems – that is, systems of information communication and control that typically include a human controller, a machine enhancement, and regulatory feedback between the two....

Raid Encounter Difficulty: Why is “Hard Mode” Hard...

on Dec 1, 2010
Welcome to December! Today's post serves as an introduction to an idea that I'll be expanding on in the future. One of the fundamental properties of games is that they don’t exist until someone makes them. I realize that this may seem like a “no...