[GDC] SpaceChem’s Zach Barth on educational ...

on May 5, 2013
In 2011, Wired UK and New Scientist described how “SpaceChem, a science-themed puzzler hailed as one of the year’s best indie games, is aiming to make the leap from bedrooms to classrooms.” Today, SpaceChem is used by schools in the...

GDC: A brighter future for collaboration between i...

on Mar 27, 2013
Motivate. Play. “seeks to form a bridge between the gaming and scientific communities, offering analysis and commentary on games from a social sciences perspective”–it’s right there in our mission statement. As such,...

The trouble with trolls

on Jan 31, 2013
I have been digesting the fascinating blog post by Whitney Phillips over at Ethnography Matters about her ethnography of trolling. Phillips studied trolling communities like 4chan’s /b/ board, the Internet Hate Machine (Anonymous), and...

Presence and Games – An interview with Paul Skalsk...

on Dec 5, 2012
Back in October I gave a talk at the 2012 conference for the International Society for Presence Researchers.  While there I sat in on a number of fascinating presentations, including several by Dr. Paul Skalski, professor and researcher in the...

Neal Stephenson’s REAMDE

on Nov 29, 2012
REAMDE is speculative fiction author Neal Stephenson’s latest novel. His previous work has dealt with virtual reality, cryptography, Baroque-era Europe, and more, but REAMDE represents his first explicit foray into video games as a literary...

Introducing Lauren Collister

on Nov 18, 2012
I’d like to take a moment to introduce Lauren Collister, who is a new writer joining our staff. Lauren is a PhD Candidate in the Department of Linguistics at University of Pittsburgh. Her focus is in sociolinguistics, which is the study of...