A loook at the subscription revenue model

on Sep 17, 2013
Steel yourselves: This post is a little long. Much has been made of the riskiness of Zenimax Online’s decision [4] to have a subscription-based revenue model for Elder Scrolls Online, whose release is expected early next year. Naysayers point out...

Q&A with Riot's Jeffrey Lin, Ph.D.

on Jul 2, 2013
As part of our coverage of this year's Game Developers Conference, I offered a summary of Jeffrey Lin's (Lead Designer of Social Systems for Riot Games) talk on research-informed design and his teams's work managing toxic player behavior in League...

Can games change minds?

on Jun 30, 2013
Pop quiz: For each of the following descriptions, can you name a person (fictional or real, living or dead) who meets the criteria? You have 30 seconds: go! Generous president Hispanic lawyer Visionary underwriter Female computer...

Player Culture: The RealID Fiasco and the Magic Ci...

on Apr 22, 2013
One of the things I’m most interested in as an ethnographer is the interface between online and offline life, and how this line is increasingly blurred. I originally became interested in this when reading about the Magic Circle, a concept which...

Video games, violence, and common sense

on Apr 2, 2013
Media violence research waxes and wanes like many other research topics. Focusing events train the collective gaze of the world on single point. When Facebook changes how it shares our information, we discuss our tenuous grip on privacy. When...

GDC: Riot Experimentally Investigates Online Toxic...

on Mar 31, 2013
Riot Games has gotten a fair amount of press in recent months regarding their empirically-based research on the nature of “toxic” player behavior in League of Legends.  As a result, I wasn’t surprised to find standing room only for Jeffrey...