Ethnography and Gaming: A Short Primer

on Nov 18, 2012
In this post, I am going to introduce the methodology of ethnography to this blog, and discuss some of the ways that ethnography can be a useful tool for understanding players of games and their motivations. Jared touched on ethnography in his post...

Interview with Evan Brown of the Carnegie Mellon E...

on Oct 8, 2012
At GDC last March I spoke with Evan Brown a digital artist working for Carnegie Mellon University. Earlier that day Evan had participated on a GDC panel where he talked about the Augur Project  at the Carnegie Mellon ETC. According to the Augur...

The effect of social networks on RMT

on Aug 29, 2012
Back in January 2012, this paper was published in the journal Information Systems Frontiers. The authors explore several hypotheses of real-life demand for virtual goods, one of which I thought was worth a blog entry, all of which are worth reading...

Games, Learning and Society 8.0

on Jun 14, 2012
Games, Learning, and Society is one of the most exciting conferences around for anyone interested in the intersection of games, game development, and educational theory and practice. Ellen Jameson and I are on the scene at the University of...

GDC: Game Optimization through Experimentation

on Mar 12, 2012
How do we know if a game design is any good?  How do we know if a particular feature makes a game better, worse, or has no effect? Until fairly recently A/B testing was a practice most of us associated with market research teams as they adjusted...

Academic Day @ GDC 2012

on Mar 6, 2012
GDC continues to roll on today, but before it does I wanted to post a few quick updates about day one of the conference. For many the first “real” day of GDC is Wednesday, however, for those interested in games as solutions to institutional...