The effect of social networks on RMT

on Aug 29, 2012
Back in January 2012, this paper was published in the journal Information Systems Frontiers. The authors explore several hypotheses of real-life demand for virtual goods, one of which I thought was worth a blog entry, all of which are worth...

Behavior-Change Gaming – An interview with Micha...

on Aug 28, 2012
As part of MP’s coverage of last March’s GDC conference, I discussed a few interesting sessions on the growing application of games, game mechanics, and player psychology to behavior change projects and interventions.  One such...

Virtual Economies: Is less information better?

on Jun 26, 2012
In the first of his promised weekly reports, Yanis Varoufakis, Valve’s new economist-in-residence, released his first analysis of a Valve game economy on Friday. In his inaugural post, Mr. Varoufakis analyzes the persistent...

Games, Learning and Society 8.0

on Jun 14, 2012
Games, Learning, and Society is one of the most exciting conferences around for anyone interested in the intersection of games, game development, and educational theory and practice. Ellen Jameson and I are on the scene at the University of...

Community in Games an Interview with Ron Meiners

on May 1, 2012
During a recent trip to San Francisco, Jim Cummings and I had the privilege of sitting down with veteran community manager Ron Meiners. Ron has worked in online community for fifteen plus years, from Myst to Burning Man, from Splinter Cell 3 to The...

Gee, what a future: A response to James Gee’s ta...

on Apr 16, 2012
A more detailed summary of James Gee's lecture can be found in the companion piece titled: Problems in education, as solved by James Paul Gee As a student, it’s incredibly distressing to hear James Gee speak about the future of the...