7 Essential Resources for Understanding Motivation...

on Apr 4, 2013
Motivation is an important topic for game designers and social scientists. Many herald the ability of games to motivate players through incentive systems, by fulfilling intrinsic needs, capturing attention, or hooking into evolved motivational...

Self-determination theory at GDC

on Mar 29, 2013
In a previous article, I argued that theories of motivation that include a diverse range of motivators might be more useful to game designers than parsimonious theories that pick out a small handful of motivators as primary. Apparently, I have much...

Productivity and Replay Value

on Mar 18, 2013
One of the things that has captured my attention recently is the replay value of games. If you have already played through a game once (assuming it isn’t a game with new released content), why play it again? Some players take joy in reliving a...

Sixteen ways to motivate

on Feb 22, 2013
7 Habits of Highly Effective People. The 8 Essential Steps to Conflict Resolution. I’ll be the first to agree that including an arbitrary number in a headline makes an article sound like something that you’d find in the bargain bin of your local...

Intrinsic/extrinsic motivation: A false dichotomy?

on Jan 14, 2013
The impact of Deci & Ryan’s self-determination theory in social psychology is difficult to overstate. This is the source of the frequently argued point that intrinsic motivation (motivation to do something based on inherent properties of the...

Making failure less fail in World of Warcraft

on Dec 26, 2012
In my time doing a World of Warcraft ethnography, I have had to acquire many skills; perhaps the most valuable of these was the fine art of failure. Let’s back up. I’ve been reading John Ferrara’s Playful Design: Creating Game...