Better, Stronger, Faster: How Games Will Change Wh...

on Jul 27, 2011
For a few years now I’ve been interested in the idea of cybernetic systems – that is, systems of information communication and control that typically include a human controller, a machine enhancement, and regulatory feedback between the two....

Communication Channels in Games

on May 26, 2011
I was recently reading an article regarding the release of the new Team-Oriented FPS Brink. The game brings some new features to the table. However, one thing that struck me was the simplification of the communication channels used in the game as a...

Using Psychophysiology in Games & Lunch with M...

on Mar 25, 2011
While I was at GDC I had the opportunity to attend and talk by, and have lunch with, Valve Software’s Mike Ambinder. What became apparent from our conversation is that Valve and Mike are particularly interested in the application of...

GDC Wednesday: Neurosky's EEG controller.

on Mar 8, 2011
On Wednesday I had the privilege to be a guest at the Neurosky booth on the GDC expo floor. Neurosky is a hardware company that is preparing to release a single dry sensor EEG (electroencephalograph) peripheral called the Mindwave. The Mindwave will...

Monopoly - Now With Big Brother Action!: Hasbro Co...

on Feb 20, 2011
A recent piece from the New York Times discusses Monopoly Live – an upcoming release from the popular game franchise.  What’s particularly new and interesting in this version of the game is the addition of a tower in the center of the board,...

Government Uses of Games and Virtual Worlds

on Jan 23, 2011
Back in the autumn Byron Reeves, James Scarborough, Leighton Read and myself co-authored a briefing paper for the Science and Technology Policy Institute, part of the White House OSTP.  The piece was made public this week and – blatant...