Behavior-Change Gaming – An interview with Michael...

on Aug 28, 2012
As part of MP’s coverage of last March’s GDC conference, I discussed a few interesting sessions on the growing application of games, game mechanics, and player psychology to behavior change projects and interventions.  One such session included...

Gee, what a future: A response to James Gee’s talk...

on Apr 16, 2012
A more detailed summary of James Gee's lecture can be found in the companion piece titled: Problems in education, as solved by James Paul Gee As a student, it’s incredibly distressing to hear James Gee speak about the future of the traditional...

Problems in education, as solved by James Paul Gee

on Apr 16, 2012
A few weeks ago, James Gee visited Indiana University and gave a talk on the foundering education system—with its failing standards and increasing disjointedness with most society—and proposed deferring to the natural state of knowledge in this...

GDC: Game Optimization through Experimentation

on Mar 12, 2012
How do we know if a game design is any good?  How do we know if a particular feature makes a game better, worse, or has no effect? Until fairly recently A/B testing was a practice most of us associated with market research teams as they adjusted...

GDC: Winning the behavior change game – suggestion...

on Mar 8, 2012
The role of games for promoting, facilitating, an supporting behavior change has been a hot topic at this year’s conference. Below are summaries from two presentations from two separate sessions, both of which stress how games – through their...

GDC: Time to get SuperBetter

on Mar 8, 2012
As part of the Game IT summit of this year’s conference, there was a special Health IT session Monday afternoon, featuring presentations for integrating games with health-focused IT. Headlining this session was the unveiling of SuperBetter, Jane...