GDC: Riot Experimentally Investigates Online Toxic...

on Mar 31, 2013
Riot Games has gotten a fair amount of press in recent months regarding their empirically-based research on the nature of “toxic” player behavior in League of Legends.  As a result, I wasn’t surprised to find standing room only for Jeffrey...

Self-determination theory at GDC

on Mar 29, 2013
In a previous article, I argued that theories of motivation that include a diverse range of motivators might be more useful to game designers than parsimonious theories that pick out a small handful of motivators as primary. Apparently, I have much...

Productivity and Replay Value

on Mar 18, 2013
One of the things that has captured my attention recently is the replay value of games. If you have already played through a game once (assuming it isn't a game with new released content), why play it again? Some players take joy in reliving a...

Emergence (and some devastation) in Sim City

on Mar 6, 2013
I'll admit. I was one of those kids. I never had the patience to start from scratch in Sim City, to take a humble town to a bustling metropolis, paying constant attention to the state of my citizens and my budget. No, I would eagerly wait through...

Sixteen ways to motivate

on Feb 22, 2013
7 Habits of Highly Effective People. The 8 Essential Steps to Conflict Resolution. I’ll be the first to agree that including an arbitrary number in a headline makes an article sound like something that you’d find in the bargain bin of your local...

Intrinsic/extrinsic motivation: A false dichotomy?

on Jan 14, 2013
The impact of Deci & Ryan’s self-determination theory in social psychology is difficult to overstate. This is the source of the frequently argued point that intrinsic motivation (motivation to do something based on inherent properties of the...