Fitting mobile games into players' lives

on Mar 18, 2014
Scott Rigby and Troy Skinner of Immersyve opened this year's Mobile and Tablet Summit today with a presentation entitled "Rituals of mobile gaming: Understanding the true building blocks of consumer value". Rigby and Skinner’s argument rests on...

Q&A with Riot's Jeffrey Lin, Ph.D.

on Jul 2, 2013
As part of our coverage of this year's Game Developers Conference, I offered a summary of Jeffrey Lin's (Lead Designer of Social Systems for Riot Games) talk on research-informed design and his teams's work managing toxic player behavior in League...

Can games change minds?

on Jun 30, 2013
Pop quiz: For each of the following descriptions, can you name a person (fictional or real, living or dead) who meets the criteria? You have 30 seconds: go! Generous president Hispanic lawyer Visionary underwriter Female computer...

Pay-to-trade

on Jun 6, 2013
With increasing frequency, developers are restricting what can be traded inside of new games. This is especially true given the rate at which social and mobile games  are being released, but it is a trend that has crept into the more hardcore...

Player Culture: The RealID Fiasco and the Magic Ci...

on Apr 22, 2013
One of the things I’m most interested in as an ethnographer is the interface between online and offline life, and how this line is increasingly blurred. I originally became interested in this when reading about the Magic Circle, a concept which...

7 Essential Resources for Understanding Motivation...

on Apr 4, 2013
Motivation is an important topic for game designers and social scientists. Many herald the ability of games to motivate players through incentive systems, by fulfilling intrinsic needs, capturing attention, or hooking into evolved motivational...