GDC Tuesday: Playdom on Behavioral Economics in Ga...

on Mar 4, 2011
Tuesday morning featured a talk from Disney-Playdom about the use of behavioral economics in games. The presenters were Dave Botkin, VP of Business Intelligence at Playdom and Dr. Elena Rykhlevskaia. I spoke a little about this talk in my early...

Government Uses of Games and Virtual Worlds

on Jan 23, 2011
Back in the autumn Byron Reeves, James Scarborough, Leighton Read and myself co-authored a briefing paper for the Science and Technology Policy Institute, part of the White House OSTP.  The piece was made public this week and – blatant...

Know Thyself... And Then What?: Using Games to Pr...

on Jan 15, 2011
We’re hardly two weeks into 2011 and, undoubtedly, many of us are already struggling to maintain a hold on our New Year’s resolutions.Every year we make new promises to ourselves to take X in moderation or to do Y more often. But it seems we...

On the Power of Gamification

on Dec 7, 2010
Gamification is the word on the lips (or keyboarding fingers) of all those making, playing, leveraging, and studying games this year (thanks, in no small part, to a series of presentations that academic-designer Jesse Schell has given in the last 12...

Choices and Problems: Are they different?

on Nov 29, 2010
Today Jim Cummings sent me a link to a Youtube video that attempted to define the difference between puzzles and choices. Here it is: Game Design Corner Its a bit old, but Jim C. commented that this video had some interesting food for thought, and I...

Video games as choice environments.

on Nov 14, 2010
For starters, click here to take a look at an image I stumbled upon a few days ago. Okay, got it? Good. At first glance I got a quick chuckle out of this and moved on to more pressing avenues of procrastination, but it hit me a bit later that this...