Fitting mobile games into players' lives

on Mar 18, 2014
Scott Rigby and Troy Skinner of Immersyve opened this year's Mobile and Tablet Summit today with a presentation entitled "Rituals of mobile gaming: Understanding the true building blocks of consumer value". Rigby and Skinner’s argument rests on...

Pay-to-trade

on Jun 6, 2013
With increasing frequency, developers are restricting what can be traded inside of new games. This is especially true given the rate at which social and mobile games  are being released, but it is a trend that has crept into the more hardcore...

Interview with Evan Brown of the Carnegie Mellon E...

on Oct 8, 2012
At GDC last March I spoke with Evan Brown a digital artist working for Carnegie Mellon University. Earlier that day Evan had participated on a GDC panel where he talked about the Augur Project  at the Carnegie Mellon ETC. According to the Augur...

Death and Taxes

on Oct 3, 2012
Two things you can't escape, even in a fantasy world.  But more on death some other time. For now, let's talk markets and taxes. Guild Wars 2 is a month out of the gate and presents players with a trading system that represents a major shift from...

Better, Stronger, Faster: How Games Will Change Wh...

on Jul 27, 2011
For a few years now I’ve been interested in the idea of cybernetic systems – that is, systems of information communication and control that typically include a human controller, a machine enhancement, and regulatory feedback between the two....

To Bartle or Not to Bartle?: Capturing Player Beha...

on Jun 14, 2011
From horoscopes to the Hogwarts Sorting Hat to Facebook quizzes, we humans seem to have a certain fascination with categorizing ourselves in terms of group identities and fitting ourselves to archetypal models. Maybe this is because of the various...