Raid Encounter Difficulty: Why is “Hard Mode” Hard...

on Dec 1, 2010
Welcome to December! Today's post serves as an introduction to an idea that I'll be expanding on in the future. One of the fundamental properties of games is that they don’t exist until someone makes them. I realize that this may seem like a “no...

UI Modification, Cognitive Overload and Game Play

on Oct 29, 2010
Welcome to the first Motivate.Play blog entry! Our plan is to post new content at a rate of about one entry per week. I’ve been lucky enough to be chosen to lead off, and so today I thought I’d write a think piece that may better explain the...