Player Culture: The RealID Fiasco and the Magic Ci...

on Apr 22, 2013
One of the things I’m most interested in as an ethnographer is the interface between online and offline life, and how this line is increasingly blurred. I originally became interested in this when reading about the Magic Circle, a concept which...

Productivity and Replay Value

on Mar 18, 2013
One of the things that has captured my attention recently is the replay value of games. If you have already played through a game once (assuming it isn't a game with new released content), why play it again? Some players take joy in reliving a...

The trouble with trolls

on Jan 31, 2013
I have been digesting the fascinating blog post by Whitney Phillips over at Ethnography Matters about her ethnography of trolling. Phillips studied trolling communities like 4chan's /b/ board, the Internet Hate Machine (Anonymous), and Facebook...

Making failure less fail in World of Warcraft

on Dec 26, 2012
In my time doing a World of Warcraft ethnography, I have had to acquire many skills; perhaps the most valuable of these was the fine art of failure. Let's back up. I've been reading John Ferrara's Playful Design: Creating Game Experiences in...

Ethnography and Gaming: A Short Primer

on Nov 18, 2012
In this post, I am going to introduce the methodology of ethnography to this blog, and discuss some of the ways that ethnography can be a useful tool for understanding players of games and their motivations. Jared touched on ethnography in his post...