[GDC] SpaceChem’s Zach Barth on educational ...

on May 5, 2013
In 2011, Wired UK and New Scientist described how “SpaceChem, a science-themed puzzler hailed as one of the year’s best indie games, is aiming to make the leap from bedrooms to classrooms.” Today, SpaceChem is used by schools in the...

Self-determination theory at GDC

on Mar 29, 2013
In a previous article, I argued that theories of motivation that include a diverse range of motivators might be more useful to game designers than parsimonious theories that pick out a small handful of motivators as primary. Apparently, I have much...

GDC: A brighter future for collaboration between i...

on Mar 27, 2013
Motivate. Play. “seeks to form a bridge between the gaming and scientific communities, offering analysis and commentary on games from a social sciences perspective”–it’s right there in our mission statement. As such,...

Sixteen ways to motivate

on Feb 22, 2013
7 Habits of Highly Effective People. The 8 Essential Steps to Conflict Resolution. I’ll be the first to agree that including an arbitrary number in a headline makes an article sound like something that you’d find in the bargain bin of your local...

Intrinsic/extrinsic motivation: A false dichotomy?

on Jan 14, 2013
The impact of Deci & Ryan’s self-determination theory in social psychology is difficult to overstate. This is the source of the frequently argued point that intrinsic motivation (motivation to do something based on inherent properties of the...