Government Uses of Games and Virtual Worlds

Back in the autumn Byron Reeves, James Scarborough, Leighton Read and myself co-authored a briefing paper for the Science and Technology Policy Institute, part of the White House OSTP.  The piece was made public this week and – blatant self-promotion aside – I felt it fairly readily applies to many of the topics of interest here at Motivate.Play.  With five specific pilot programs outlined, the paper delves into the potential governmental relevance of games and virtual worlds for nudging citizens and workers toward better choices.  In doing so, it touches on topics explored in some of our past posts, including how games can be related to choice architecture and to the profusion of new behavior measuring technologies.

The full paper “Government Uses for Games and Virtual Worlds: Optimizing Choices for Citizens and Government Workers in the Areas of Energy Efficiency, Educational Assessment, Worker Productivity, Safety and Health, and Quality of Information Exchanges” can be accessed here.

Government Uses of Games and Virtual Worlds by Jim Cummings, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

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